Every level is generated from its seed — the map, the wave script, the monster pool and the stage modifiers are all derived, never hand-placed. The same world/stage always produces the same level.
Signed in as —.
Zeny is spent and lost inside a match. Valor is what you keep:
earn it by clearing a map (first clear of a stage pays double, harder tiers pay more,
endless pays per wave survived) and spend it on upgrades that apply to every future run.
Daily challenge runs ignore these upgrades entirely — the leaderboard has to
rank how you played, not how long you have been playing.
Jump straight to any generated level and force the state you want to test. Server-side commands, refused unless the server runs with admin enabled.