/* Ragnarok Tower Defense — client styling.
   Palette leans on the RO UI: parchment gold on deep blue-grey. */
:root{
  --bg:#12151c; --bg2:#1a1f2a; --panel:#20263312; --line:#2e3542;
  --gold:#e8c37a; --gold2:#b8934a; --text:#dfe4ee; --dim:#8a93a6;
  --hp:#4ec26a; --hp-bad:#d1443f; --mp:#4a8fd1; --zeny:#e8c37a;
  --tile:48px;
}
*{box-sizing:border-box}
/* The `hidden` ATTRIBUTE must always win. The UA rule behind it is only
   `[hidden]{display:none}`, which loses to any id or class selector that sets a
   display — and this file has several (`#boot` and `.modal` are display:flex).
   Without this, `el.hidden = true` silently does nothing visually: the element
   reports hidden in the DOM while still being painted. That bug left the boot
   overlay covering a fully running game, and would have kept both modals
   permanently on screen. */
[hidden]{display:none !important}
html,body{margin:0;height:100%;background:var(--bg);color:var(--text);
  font:14px/1.45 "Segoe UI",system-ui,sans-serif;overflow:hidden}
button{font:inherit;cursor:pointer;border-radius:6px;border:1px solid var(--line);
  background:var(--bg2);color:var(--text);padding:6px 12px}
button:hover:not(:disabled){border-color:var(--gold2);color:var(--gold)}
button:disabled{opacity:.45;cursor:not-allowed}
button.primary{background:linear-gradient(#39415a,#262c3c);border-color:var(--gold2);color:var(--gold);font-weight:600}
button.ghost{background:transparent}
h2{margin:0 0 8px;font-size:15px;color:var(--gold);letter-spacing:.02em}
.hint{color:var(--dim);font-size:12px;margin:0 0 10px}

/* Full-viewport layout: a fixed top bar, the board taking every remaining
   pixel, and a side panel that widens a little on big monitors. */
#app{display:grid;grid-template-rows:52px 1fr;grid-template-columns:minmax(0,1fr) clamp(320px,22vw,420px);
  grid-template-areas:"top top" "board panel";height:100vh;width:100vw;overflow:hidden}

/* ── Top bar ─────────────────────────────────────────────────────────────── */
#topbar{grid-area:top;display:flex;align-items:center;gap:14px;padding:0 14px;
  background:linear-gradient(#1d2331,#151a24);border-bottom:1px solid var(--line)}
.brand{font-weight:800;letter-spacing:.06em;color:var(--gold)}
.brand span{color:var(--text);opacity:.7}
.stat{display:flex;flex-direction:column;line-height:1.1}
.stat label{font-size:10px;color:var(--dim);text-transform:uppercase;letter-spacing:.08em}
.stat b{font-size:15px}
.stat.zeny b{color:var(--zeny)}
.stat.lives b{color:#e2726c}
.spacer{flex:1}
#phase-box{display:flex;gap:8px;align-items:baseline;padding:4px 10px;border:1px solid var(--line);
  border-radius:6px;background:#0e121a}
#phase-label{font-size:12px;color:var(--dim)}
#phase-timer{font-variant-numeric:tabular-nums;color:var(--gold);font-weight:600}
.speeds{display:flex;gap:2px}
.speeds .speed{padding:6px 9px}
.speeds .speed.active{border-color:var(--gold);color:var(--gold)}

/* ── Board ───────────────────────────────────────────────────────────────── */
#board{grid-area:board;position:relative;overflow:hidden;padding:14px;
  display:flex;flex-direction:column;gap:10px;min-width:0;min-height:0}
#stage{position:relative;align-self:center;border:1px solid var(--line);border-radius:8px;
  overflow:hidden;box-shadow:0 10px 40px #0008;flex:none}
#map,#overlay{display:block;position:absolute;inset:0}
#map{position:relative}
#overlay{pointer-events:none}
#sprites,#fx{position:absolute;inset:0;pointer-events:none;overflow:visible}
.unit{position:absolute;transform:translate(-50%,-100%);overflow:visible;
  display:flex;justify-content:center;align-items:flex-end}
/* Sprite hosts NEVER take pointer events. A hero canvas is ~4 tiles wide (it
   carries padding for wide attack poses), so making it clickable made it eat
   clicks on every neighbouring build slot — you could not place a hero beside
   another one. All hit-testing is done in tile space in ui.js instead. */
.unit canvas{image-rendering:pixelated}
.unit.fallback{width:26px;height:26px;border-radius:50%;transform:translate(-50%,-50%);
  border:2px solid #0009;box-shadow:0 2px 6px #0007}
.unit.downed{filter:grayscale(1) brightness(.5)}
.hpbar{position:absolute;height:4px;background:#000a;border-radius:2px;overflow:hidden;
  transform:translate(-50%,0);pointer-events:none}
.hpbar i{display:block;height:100%;background:var(--hp)}
.hpbar.boss{height:6px}
.hpbar.boss i{background:linear-gradient(90deg,#e2c76c,#d1443f)}
/* Damage numbers. When RO's digit sprites are available the wrapper just holds
   the canvas; `.text` is the fallback styling used before they load. */
.dmg{position:absolute;pointer-events:none;animation:rise .85s ease-out forwards;
  transform:translate(-50%,-50%);line-height:1}
.dmg.text{font-weight:700;font-size:13px;color:#fff;text-shadow:0 1px 3px #000,0 0 6px #000}
.dmg.text.crit{color:#ffd66b;font-size:17px}
.dmg.heal{color:#7fe08a}
/* The FX engine appends its own canvases to the arena (#stage); keep them above
   the map but below the HUD, and never let them swallow clicks. */
#stage canvas{pointer-events:none}
#stage > canvas:not(#map):not(#overlay){position:absolute;inset:0;z-index:3}
@keyframes rise{from{opacity:1;transform:translate(-50%,-50%)}
  to{opacity:0;transform:translate(-50%,-190%)}}

#modifiers{display:flex;gap:8px;flex-wrap:wrap}
.mod{border:1px solid var(--gold2);border-radius:20px;padding:3px 12px;font-size:12px;
  background:#241f14;color:var(--gold)}
.mod small{color:var(--dim);margin-left:6px}
#log{font-size:12px;color:var(--dim);flex:1;min-height:150px;overflow-y:auto;
  border-top:1px solid var(--line);padding-top:6px;line-height:1.55}
#log div{padding:1px 0}
#log b{color:var(--gold)}

/* ── Side panel ──────────────────────────────────────────────────────────── */
#panel{grid-area:panel;background:linear-gradient(#181d27,#12151c);border-left:1px solid var(--line);
  padding:14px;overflow:auto}
#shop{display:flex;flex-direction:column;gap:6px}
.shop-item{display:flex;gap:10px;align-items:center;padding:8px;border:1px solid var(--line);
  border-radius:8px;background:#0e121a;cursor:pointer}
.shop-item:hover{border-color:var(--gold2)}
.shop-item.sel{border-color:var(--gold);background:#1b2030}
.shop-item.poor{opacity:.5}
.shop-item .portrait{width:38px;height:38px;border-radius:6px;flex:none;background:#232a38;
  display:flex;align-items:center;justify-content:center;font-size:18px}
.shop-item .who{flex:1;min-width:0}
.shop-item .who b{display:block}
.shop-item .who small{color:var(--dim);display:block;font-size:11px;
  overflow:hidden;text-overflow:ellipsis;white-space:nowrap}
.shop-item .cost{color:var(--zeny);font-weight:600;white-space:nowrap}

.tower-head{display:flex;gap:10px;align-items:center;margin-bottom:10px}
.tower-head .lv{background:#241f14;border:1px solid var(--gold2);color:var(--gold);
  border-radius:6px;padding:2px 8px;font-weight:700}
.bars{margin:8px 0}
.bar{height:8px;background:#0b0e14;border:1px solid var(--line);border-radius:4px;overflow:hidden;margin:3px 0}
.bar i{display:block;height:100%}
.bar.hp i{background:var(--hp)}
.bar.exp i{background:var(--mp)}
.statgrid{display:grid;grid-template-columns:1fr 1fr;gap:4px 10px;font-size:12px;margin:8px 0}
.statgrid span{color:var(--dim)}
.statgrid b{float:right}
.upg{display:flex;gap:8px;margin:6px 0}
.upg button{flex:1;text-align:left;font-size:12px;line-height:1.3}
.upg .pips{color:var(--gold);letter-spacing:1px;font-size:10px}
.skill{border:1px solid var(--line);border-radius:8px;padding:7px 9px;margin:5px 0;background:#0e121a}
.skill.on{border-color:var(--hp);background:#101a13}
.skill.locked{opacity:.45}
.skill b{color:var(--gold);font-size:12.5px}
.skill small{display:block;color:var(--dim);font-size:11px;margin-top:2px}
.skill .req{float:right;font-size:11px;color:var(--dim)}
.skill button{margin-top:6px;padding:3px 10px;font-size:12px}

/* ── Modals ──────────────────────────────────────────────────────────────── */
.modal{position:fixed;inset:0;background:#000b;display:flex;align-items:center;justify-content:center;z-index:50}
.modal-box{background:#171c26;border:1px solid var(--gold2);border-radius:10px;padding:20px;
  width:min(760px,92vw);max-height:86vh;overflow:auto;box-shadow:0 20px 60px #000}
.row{display:flex;gap:8px;margin-top:12px}
.world{margin-bottom:14px}
.world h3{margin:0 0 6px;font-size:13px;color:var(--gold);display:flex;gap:8px;align-items:center}
.world h3 i{width:12px;height:12px;border-radius:3px;display:inline-block}
.stages{display:flex;flex-wrap:wrap;gap:5px}
.stages button{padding:5px 10px;font-size:12px;min-width:44px}
.stages button.cleared{border-color:var(--hp);color:var(--hp)}
.stages button.locked{opacity:.35;cursor:not-allowed}

/* ── Wave preview ────────────────────────────────────────────────────────── */
#wave-preview{display:flex;flex-wrap:wrap;gap:8px;align-items:center;font-size:12px}
.pv-label{color:var(--gold);font-weight:600}
.pv-label .boss{color:#e8a33f}.pv-label .mvp{color:#e2726c}
.pv-mob{border:1px solid var(--line);border-radius:16px;padding:3px 11px;background:#0e121a;
  display:inline-flex;gap:6px;align-items:baseline}
.pv-mob i{font-style:normal;font-weight:600}
.pv-mob small{color:var(--dim)}
.pv-mob em{font-style:normal;color:#e8a33f;font-size:11px}

/* ── Targeting + cards ───────────────────────────────────────────────────── */
.targeting{display:flex;flex-wrap:wrap;gap:4px}
button.tg{font-size:11.5px;padding:4px 9px}
button.tg.on{border-color:var(--gold);color:var(--gold);background:#241f14}
.card-slot{border:1px solid var(--line);border-radius:8px;padding:7px 9px;margin:5px 0;background:#0e121a}
.card-slot.filled{border-color:var(--gold2);background:#181422}
.card-slot .cs-name{color:var(--gold);font-weight:600;font-size:12.5px}
.card-slot .cs-empty{color:var(--dim);font-size:12px;text-transform:capitalize}
.card-slot small{display:block;color:var(--dim);font-size:11px;margin-top:2px}
.card-slot select{width:100%;margin-top:6px;background:#0b0e14;color:var(--text);
  border:1px solid var(--line);border-radius:5px;padding:5px;font:inherit;font-size:11.5px}
.card-slot .cs-x{margin-top:6px;padding:3px 10px;font-size:11.5px}

/* ── Leaderboard ─────────────────────────────────────────────────────────── */
table.lb{width:100%;border-collapse:collapse;margin-top:8px;font-size:12px}
table.lb th{color:var(--gold);text-align:left;font-weight:600;padding:3px 6px}
table.lb td{padding:3px 6px;border-top:1px solid var(--line);color:var(--dim)}
table.lb td:nth-child(2){color:var(--text)}

/* ── Board overlays ──────────────────────────────────────────────────────── */
.unit.flying{filter:drop-shadow(0 6px 4px #0007)}
.telegraph{position:absolute;transform:translate(-50%,-50%);pointer-events:none;
  color:#ffd66b;font-weight:700;font-size:12px;text-shadow:0 1px 3px #000,0 0 8px #000;
  animation:rise 1.4s ease-out forwards;white-space:nowrap}
/* Board status icons. NOT `.pips` — that class is the upgrade-level dots inside
   the tower panel's buttons, and making it position:absolute launched them out
   of their boxes. */
.status-pips{position:absolute;transform:translate(-50%,0);pointer-events:none;font-size:11px;
  text-shadow:0 1px 2px #000;white-space:nowrap}

/* ── Valor shop ──────────────────────────────────────────────────────────── */
#btn-shop b{color:var(--gold)}
.valor-bar{border:1px solid var(--gold2);border-radius:8px;padding:8px 12px;margin:10px 0;
  background:#241f14;color:var(--gold)}
.valor-bar small{display:block;color:var(--dim);margin-top:3px;font-size:11.5px}
.shop-up{display:flex;gap:10px;align-items:center;border:1px solid var(--line);border-radius:8px;
  padding:8px 10px;margin:6px 0;background:#0e121a}
.shop-up.maxed{opacity:.6;border-color:var(--hp)}
.su-icon{font-size:20px;width:28px;text-align:center;flex:none}
.su-body{flex:1;min-width:0}
.su-body b{color:var(--gold);font-size:13px}
.su-body small{display:block;color:var(--dim);font-size:11.5px}
.su-body .pips{color:var(--gold);letter-spacing:2px;font-size:10px}
.su-cost{color:var(--hp);font-weight:600;font-size:12px}
.su-buy{white-space:nowrap;color:var(--zeny);border-color:var(--gold2)}

/* ── Admin tool ──────────────────────────────────────────────────────────── */
.admin-h{margin:14px 0 6px;font-size:12px;color:var(--gold);text-transform:uppercase;letter-spacing:.08em}
.admin-row{display:flex;flex-wrap:wrap;gap:6px;align-items:center}
.admin-row label{font-size:12px;color:var(--dim);display:flex;align-items:center;gap:5px}
.admin-row input{width:64px;background:#0b0e14;border:1px solid var(--line);color:var(--text);
  border-radius:5px;padding:5px 7px;font:inherit}
.admin-row button{font-size:12px;padding:5px 10px}
#adm-level-info{margin-top:8px}

/* ── Job change ──────────────────────────────────────────────────────────── */
button.advance{display:block;width:100%;text-align:left;margin:5px 0;padding:8px 10px;
  border-color:var(--gold2);background:linear-gradient(#2a2418,#1d1a13)}
button.advance b{color:var(--gold)}
button.advance .cost{float:right;color:var(--zeny)}
button.advance small{display:block;color:var(--dim);font-size:11px;margin-top:3px;white-space:normal}

#boot{position:fixed;inset:0;background:var(--bg);display:flex;align-items:center;justify-content:center;
  color:var(--dim);z-index:100;flex-direction:column;gap:10px;text-align:center;padding:20px}
#boot.err{color:#e2726c}
#boot small{color:var(--dim);max-width:560px;font-size:12px;line-height:1.6}

/* ── Account / sign-in ───────────────────────────────────────── */
.auth-box{max-width:380px}
.auth-tabs{display:flex;gap:6px;margin:0 0 16px}
.auth-tab{flex:1;padding:9px 0;border:1px solid var(--line);background:var(--bg2);
  color:var(--dim);border-radius:6px;font-weight:600}
.auth-tab.active{border-color:var(--gold2);color:var(--gold)}
.auth-form{display:flex;flex-direction:column;gap:12px}
.auth-form label{display:flex;flex-direction:column;gap:5px;font-size:13px;color:var(--dim)}
.auth-form input{background:#0b0e14;border:1px solid var(--line);color:var(--text);
  border-radius:6px;padding:10px;font:inherit;font-size:15px}
.auth-form input:focus{outline:none;border-color:var(--gold2)}
/* :invalid alone would light every box red the moment the form opens, because
   an empty required field is already invalid. :not(:placeholder-shown) narrows
   it to fields the user has actually typed something wrong into. */
.auth-form input:not(:placeholder-shown):invalid{border-color:var(--hp-bad)}
.auth-form small{color:var(--dim);font-size:11px;opacity:.8}
.auth-alt{display:flex;justify-content:space-between;gap:10px;font-size:12px}
.auth-alt a{color:var(--dim);text-decoration:none}
.auth-alt a:hover{color:var(--gold);text-decoration:underline}
/* No empty row above the button when there is nothing to report — a permanent
   blank band reads as a broken form. */
.auth-msg:empty{display:none}
.auth-msg{font-size:13px;line-height:1.45;padding:9px 11px;border-radius:6px;
  background:#2a1e1e;color:var(--hp-bad);border:1px solid #573434}
.auth-msg.ok{background:#1b2a1e;color:var(--hp);border-color:#2f5537}
.auth-msg.busy{background:var(--bg2);color:var(--dim);border-color:var(--line)}
#btn-account.signed-in b{color:var(--hp)}
